Campaign Turn 4
Thornfield (Town) — Mild weather, roads clear
Preparation Stage
Preparation Stage — Steps 1 through 7
Step 1: Local Eventsawaiting
Step 2: Hard Timespending
Step 3: Campaign Activitiespending
Step 4: Tradepending
Step 5: Researchpending
Step 6: Decide Your Adventurepending
Step 7: Outfit for Adventurespending
The Ash Walkers
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Edda Vale
CHR-0001 · Human — Raider — Hero
Agi
2
Spd
5/+3
Cbt
+1
Tgh
4
Arm
2
Luck
1
Bastard sword, partial armor, helmet
healthy
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Corvin Pike
CHR-0002 · Human — Ranger — Hero
Agi
2
Spd
5/+3
Cbt
+0
Tgh
3
Arm
1
Luck
1
Longbow, light weapon, light armor
healthy
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Wren
CHR-0003 · Feral — Mystic — Hero
Agi
1
Spd
6/+2
Cbt
+0
Tgh
3
Arm
0
Will
1
Staff, 3 strands
healthy
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Tormund
CHR-0004 · Human — Soldier — Hero
Agi
2
Spd
4/+3
Cbt
+1
Tgh
4
Arm
2
Luck
0
Warhammer, crossbow, partial armor
wounded
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Sable
CHR-0005 · Human — Follower
Agi
2
Spd
4/+3
Cbt
+0
Tgh
3
Arm
1
Luck
0
Standard weapon, light armor
healthy
Characters
Name Type Disposition Association Location Notes
Brother Aldric friend friendly Monastery of the Waning Moon Thornfield Offered healing, knows about the ruins to the north
Marta Greaves patron neutral Thornfield Town Guard Thornfield Contract available: patrol the south road
The Hooded Figure villain hostile Whispers Beyond Crow Marsh Recurring villain. Escaped Turn 2. Precise strikes (+1 CS).
Blacktooth's Band rival hostile Outlaw Gang Ashwood Group rival. Leader: Blacktooth (Sergeant profile).
Quest Log
Quest: The Whispering Dark Stage 2 of 3
active
Background
A darkness stirs in the old barrows north of Thornfield. The Monastery of the Waning Moon reports strange lights and missing acolytes. Brother Aldric believes an ancient evil has awakened.
Current task
Investigate the Barrow Ruins
Site Battle at LOC-R-0001
Quest clock
3 of 6 — what happens: cult summons the Wraith Lord
Source
CHR-0006 Brother Aldric
Location
LOC-R-0001 Barrow Ruins
Villain
CHR-0008 The Hooded Figure
Stages
Stage 1: Retrieve the monastery records (Meeting Engagement)
Stage 2: Investigate the Barrow Ruins (Site Battle)
Stage 3: Confront the source of the darkness
Contract: South Road Patrol Contract
in progress
Type
Patrol (3 turns)
Patron
CHR-0007 Marta Greaves
Reward
3 Gold + Town Guard ally
Ride patrol along the south road for 3 consecutive turns. Progress: 1 of 3 patrols completed.
Quest: The Missing Merchant Completed Turn 2
completed
Lore: Coded Letter Lore Research
researching
Source
Coded letter found completing a contract
Obscurity
14 / 19
5 reduced — stage 1 cleared
Research avenue available: Scholar in LOC-S-0002 Millhaven (-2 Obscurity). Stumbling block: need a trinket (1 Gold at any market).
Campaign Map
Map view — settlements, threats, locations, travel routes
(hex map or node map — to be designed)
Reference Tables

Click any cell to edit. Changes save back to the database.

Item Type Range Damage Cost Traits
Light weapon Melee -1 / +0 1
Standard weapon Melee +0 / +0 2
Bastard sword Melee +0 / +1 5 Quality
Warhammer Melee +1 / +0 5 Quality
Self bow Ranged 18" +0 / +0 3 Bulky, Ltd Ammo
Longbow Ranged 24" +0 / +0 6 Bulky, Ltd Ammo, Quality
Crossbow Ranged 24" +1 / +0 6 Bulky, Ltd Ammo, Stationary, Quality
Sling Ranged 10" -1 / +0 1 No ammo limit
Campaign History
Turn 3 — Crow Marsh (Camp)
Defensive battle vs Whispers cult. Tormund wounded. Held the field. Found unusual relic. Tracked hooded figure escaping north.
Turn 2 — Thornfield (Town)
Recruited Sable. Took contract from Marta Greaves. Rode patrol — encountered Gnawling scouts. Victory, 3 AP.
Turn 1 — Thornfield (Town)
Campaign start. Warband assembled. Explored abandoned mill. First battle vs outlaws. Edda leg wound. 2 Gold looted.